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          <input semantic="TEXTANGENT" source="#Right-mesh-map-channel1-tangents" offset="3" set="1"/>
          <input semantic="TEXBINORMAL" source="#Right-mesh-map-channel1-binormals" offset="4" set="1"/>
          <p>0 0 0 0 0 2 1 1 0 0 1 2 2 0 0</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="pyramid.max" name="pyramid_max">
      <node id="Front-node" name="Front" type="NODE">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Front-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="Front_Material" target="#Front_Material"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="Bottom-node" name="Bottom" type="NODE">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Bottom-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="Bottom_Material" target="#Bottom_Material"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="Back-node" name="Back" type="NODE">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Back-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="Back_Material" target="#Back_Material"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="Left-node" name="Left" type="NODE">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Left-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="Left_Material" target="#Left_Material"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="Right-node" name="Right" type="NODE">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Right-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="Right_Material" target="#Right_Material"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <extra>
        <technique profile="FCOLLADA">
          <start_time>0</start_time>
          <end_time>3.33333</end_time>
        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
          <frame_rate>30</frame_rate>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#pyramid.max"/>
  </scene>
</COLLADA>
